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Rive 101 - Listeners
Rive 101 - Build a simple button
Rive 101 - Conditions
Rive 101 - Timeline
Rive 101 - Quantize
Rive 101 - 8.4 Fitting Elements
Rive 101 - Snapping
Rive 101 - Detach
Punch a hole through complex objects with inverse clipping
Rive 101 - Work Area
Rive 101 - Fills and Strokes
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Last Updated: October 17, 2026
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Summary
Components let you use different instances of your designs across your projects and eventually (with a future update) you'll be ... Adding Keys to the Timeline allows you to create motion. In this video, we'll discuss how to set, remove, and duplicate Keys. Lists allow you to use View Model Instances as elements within Layouts. Listeners allow us to listen for actions on the artboard and cause changes to View Model Properties in our State Machine. In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. Hover and . Conditions allow designers to control precisely when a transition between states will occur. We recommend using View Model ... The option to Quantize your timeline lets you control the number of frames displayed in your animation. If you're looking for an ... Let's say you're using a Library in A Work Area allows you to define a specific playback area within a larger timeline, which you can use to focus on specific parts of ... In this video, we discuss how to use Fills and Strokes and how to copy and paste them from one object to another. Copy Style ...