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Rive 101 - 8.4 Fitting Elements
Rive 101 - 4.2 Keys
Rive 101 - Quantize
Rive 101 - Fills and Strokes
Rive 101 - Align and Distribute
Rive 101 - Shapes and Paths
Rive 101 - State Machine Layers
Rive 101 - Listeners
Rive 101 - Transitions
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Last Updated: October 18, 2026
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Summary
Let's say you're using a Library in In this lesson, we'll see how clipping works and how we can mask some shapes with others. The exit state does NOT shut down your entire state machine. Transitioning to the Exit State will make only that specific state ... In this exercise, we will use our state machine knowledge to create a simple button with two layers of interactivity. Hover and . Adding Keys to the Timeline allows you to create motion. In this video, we'll discuss how to set, The option to Quantize your timeline lets you control the number of frames displayed in your animation. If you're looking for an ... In this video, we discuss how to use Fills and Strokes and how to copy and paste them from one object to another. Copy Style ... Align tools allow us to align and distribute objects on the stage. State machine layers allow you to play multiple animations simultaneously. Even if the animations have different timings. Listeners allow us to listen for actions on the artboard and cause changes to View Model Properties in our State Machine. Transitions supply the logical map for the state machine to . Use them to travel from one state to another using whatever ...