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Hands-On With the Tilengine 2D Game Engine
Tilengine per-tile palette showcase
Tilengine layer scaling & blend
Tilengine column offset demo
Tilengine python platformer WIP4
Tilengine - Palette interpolation & color cycling 1
Tilengine Shoot-em up example
Tilengine - Sonic Stage1 recreation
Tilengine python platformer WIP1
Super Mario Clone
Tilengine python platformer WIP6
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Last Updated: October 17, 2026
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Summary
Slideshow of the "ColorCycling" Demonstrates use case of new per-tile palette feature introduced in release 2.13. A layer is used to select which palette is applied ... This demo shows the column offset feature of This update adds new animation entity for pickups and small effects (used when picking up a gem) and sloped terrain: character ... One of the scenes in "SeizeTheDay" demo to show New version of the original "platformer" with added sky gradient, smooth color interpolation and tileset animation. First of a series of incremental updates showing how to implement gameplay mechanics using Basic Super Mario World clone using the WIP 6 - Enemies Added basic enemy behavior, collision detection and killing them. Juping on an enemy causes it to vanish inside ...