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Developments
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Mythruna Quick Update - Wedge Physics
Mythruna - Tool/Weapon Control Progress
Mythruna - Probes and Pathfinding
Mythruna - AI Something
Mythruna - Path Following - MORE Finish the Physics Control Live Stream
Mythruna - Character Creation (work in progress)
Mythruna - Wind Vectors
Mythruna - What is it
Mythruna - Map Tools
Mythruna Progress - Far Buildings
Mythruna - NPC/MOB Physics Playground Live Stream
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Last Updated: October 24, 2026
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Summary
Quick and dirty tutorial for the This is a walkthrough of the semi-public 10 year anniversary release (10 years since the last public release). Contact me here (in ... Just a quick video to show that the wedge collision shapes are finally working. For those who asked, here are some pertinent ... A quick video showing the evolution of the current tool/weapon control and possible future directions. For those who asked, here ... Trying to finalize collision avoidance since everything else ultimate gets blocked by this feature. I'll be trying to finish turning the ... Trying to recreate everything the old AI layer could do and I'm pretty much just going wherever the wind takes me. We can figure it ... Continue building the "real code" from the prototype, we'll be trying to nail down the final Demonstrating some of the initial minimum character customization available in the character creator. Other than the hair color ... Using the new map tool to create and debug wind vectors at multiple sampling levels. Download a test build of the game here: ... It has A LOT of potential.. this is an interesting game thats VERY early in development, its supposed to be a randomly generated ... Enhancing the prototyping tools with a standard Where we explore the world and I ramble about