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Bit Galaxy DEVLOG #1
Bit Galaxy DEVLOG #10 - Working platforms
Bit Galaxy DEVLOG #3
Indie Game Devlog #7 – The Character Update!, Animation, More Level 2 and Much more!
Bit Galaxy DEVLOG #11 - Testing borders
Bit Galaxy DEVLOG #4
Bit Galaxy DEVLOG #8 - Door, toggleable blocks and animated blocks
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Last Updated: October 22, 2026
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Summary
Basic walking, jumping and falling " Well, nothing much to show but some background testing and collision detection (which is not completed yet by the way, but it ... I've made some improvements on the water simulation algorithm and I just to play with it, although it's not "perfect". It does not ... Well, I didn't improve anything about the fractals but I added some sense of depth between foreground and background blocks. This week I made the preliminary HUD and platforms. Nothing much, but still it's some progress. xD It's just a test to see if my idea of tile borders will work well, although I'm not quite satisfied with the results. Liquids simulation. It's pretty bad right now and needs a lot of optimisation. This week I've made functional doors, toggleable blocks and Another small update. Inventory management. Thanks for watching :) In this episode, I explain my plans for the inventory system and add new smooth player Smooth lighting and colour tint on lights that are stronger. It's not much but I'm preparing a big overhaul on the game soon.