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RustEdit 2 Tutorial: Terrain Graph Basics
RustEdit 2 Tutorial: Make Your First Map
RustEdit 2 Tutorial: Convert to Monument and Linked Monuments
RustEdit 2 Tutorial: Paint Tools
RustEdit 2 Tutorial: The Tunnel Editor
RustEdit 2 Tutorial: Rust Generator Graphs and Custom Nodes
RustEdit 2 Tutorial: Placeholders and Custom Data
RustEdit 2 Tutorial: Play Mode
RustEdit 2 Tutorial: Coming from RustEdit 1
RustEdit 2 Tutorial: AI Access
RustEdit 2 Tutorial: The Prefab Brush
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Last Updated: October 19, 2026
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Summary
This last part of the basics is the settings: the options, the colors of the The building tool builds with Rust's own building blocks. Pieces snap together the way they do in the game. Part 19 of 38 of the ... The terrain graph builds terrain from nodes. Each node does one job, making noise or smoothing, and wires carry the result ... In this video, we make a map from nothing: a new map, some hills, some grass, a rock, and a file your server can load. Part 4 of 38 ... You can turn prefabs on your map into a monument. A linked copy of the monument then takes their place. Part 22 of 38 of the ... The paint tools paint the ground textures, the biomes, the topology and holes in the terrain. They are on the Paint tab of the terrain ... The tunnel editor builds Rust's underground train tunnels, on a map of your world. It is a Many Rust prefabs have nothing to see in the game: spawners, triggers, radiation zones and building blockers. Play mode turns the camera into a Rust player. Walk your map with the game's own movement, to check jumps, ladders and doors ... AI access lets an AI app on your computer, Claude or Cursor, look at your map and change it with The prefab brush paints prefabs onto the map, trees, rocks and bushes. Fill an area in a few strokes, instead of placing each ...