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RustEdit 2 Tutorial: Content Browser and Placing Prefabs
RustEdit 2 Tutorial: The Building Tool
RustEdit 2 Tutorial: Coming from RustEdit 1
RustEdit 2 Tutorial: Convert to Monument and Linked Monuments
RustEdit 2 Tutorial: Loot and Vending Profiles
RustEdit 2 Tutorial: Make a Monument
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Last Updated: October 23, 2026
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Summary
This last part of the basics is the settings: the options, the colors of the IO entities pass power, water or items to each other: generators, switches, branches, lights and more. In Map Check, Map Notes and the Rust Update Check help you get a map ready for a server. They are In this video, we make a map from nothing: a new map, some hills, some grass, a rock, and a file your server can load. Part 4 of 38 ... The height tools shape the ground. They are the sculpt tools of the terrain tools panel. Part 7 of 38 of the Play mode turns the camera into a Rust player. Walk your map with the game's own movement, to check jumps, ladders and doors ... With multiplayer, several people edit one map at the same time. One person hosts the map, the others join, and every change ... The content browser lists everything you can place on a map: every Rust prefab, the spline shapes, your monuments, and prefabs ... The building tool builds with Rust's own building blocks. Pieces snap together the way they do in the game. Part 19 of 38 of the ... You can turn prefabs on your map into a monument. A linked copy of the monument then takes their place. Part 22 of 38 of the ... Loot profiles set what crates and barrels hold. Vending profiles set what NPC vending machines sell. The server needs the ... A custom monument is your own build, that you can place on any map, Rust's own monuments. You build it in its own scene, ...