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RustEdit 2 Tutorial: Convert to Monument and Linked Monuments
RustEdit 2 Tutorial: Content Browser and Placing Prefabs
RustEdit 2 Tutorial: Settings, Color Schemes and Layouts
RustEdit 2 Tutorial: Loot and Vending Profiles
RustEdit 2 Tutorial: The Interface
RustEdit 2 Tutorial: Terrain Graph Basics
RustEdit 2 Tutorial: Coming from RustEdit 1
RustEdit 2 Tutorial: Select and Move
RustEdit 2 Tutorial: Make a Monument
RustEdit 2 in 2 Minutes
RustEdit 2 Tutorial: APC and Cargo Paths
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Last Updated: October 19, 2026
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Summary
Many Rust prefabs have nothing to see in the game: spawners, triggers, radiation zones and building blockers. The building tool builds with Rust's own building blocks. Pieces snap together the way they do in the game. Part 19 of 38 of the ... You can turn prefabs on your map into a monument. A linked copy of the monument then takes their place. Part 22 of 38 of the ... The content browser lists everything you can place on a map: every Rust prefab, the spline shapes, your monuments, and prefabs ... This last part of the basics is the settings: the options, the colors of the interface, your panel layouts and the language. Part 38 of ... Loot profiles set what crates and barrels hold. Vending profiles set what NPC vending machines sell. The server needs the ... The terrain graph builds terrain from nodes. Each node does one job, making noise or smoothing, and wires carry the result ... In this video, we select things in the scene view, and move, turn and scale them. Part 15 of 38 of the The Bradley APC and the cargo ship routes that you draw. They are server
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