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NEW MAP CREATOR - Do These 10 Things In Rust Edit
RustEdit 2 Tutorial: The Hierarchy
RustEdit 2 Tutorial: Select and Move
RustEdit 2 Tutorial: Terrain Graph Basics
RustEdit 2 Tutorial: Prefab and Terrain Splines
RustEdit 2 Tutorial: Procedural Generation
RustEdit 2 Tutorial: Placeholders and Custom Data
RustEdit 2 Tutorial: The Tunnel Editor
RustEdit 2 Tutorial: Height Tools
RustEdit 2 in 2 Minutes
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Last Updated: October 20, 2026
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Summary
In this video, we make a map from nothing: a new map, some hills, some grass, a rock, and a file your server can load. Part 4 of 38 ... The hierarchy lists every object in your map. Objects can hold other objects, folders, so you can keep a big map in order. In this video, we select things in the scene view, and move, turn and scale them. Part 15 of 38 of the The terrain graph builds terrain from nodes. Each node does one job, making noise or smoothing, and wires carry the result ... Prefab splines and terrain splines are The Procedural Generation panel runs The height tools shape the ground. They are the sculpt tools of the terrain tools panel. Part 7 of 38 of the
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