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RustEdit 2 Tutorial: The Interface
RustEdit 2 Tutorial: Play Mode
RustEdit 2 Tutorial: The Tunnel Editor
RustEdit 2 Tutorial: The Hierarchy
RustEdit 2 Tutorial: Placeholders and Custom Data
RustEdit 2 Tutorial: Coming from RustEdit 1
RustEdit 2 Tutorial: Sockets
RustEdit 2 Tutorial: Terrain Graph Basics
RustEdit 2 Tutorial: Make Your First Map
RustEdit 2 Tutorial: Scenes, Maps and Saving
RustEdit 2 Tutorial: Prefab and Terrain Splines
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Last Updated: October 20, 2026
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Summary
The hierarchy lists every object in your map. Objects can hold other objects, folders, so you can keep a big map in order. Many Rust prefabs have nothing to see in the game: spawners, triggers, radiation zones and building blockers. Sockets are snap points on prefabs roads, tunnels, pipes, walls and caves. Snap The terrain graph builds terrain from nodes. Each node does one job, making noise or smoothing, and wires carry the result ...